| Robbie Bach talking about Zune |
| Written by Kostas Tzounopoulos | |||||||
| Thursday, 03 May 2007 | |||||||
eWeek has an interview with Robbie Bach, president of Microsoft's Entertainment and Devices Division. He talks about Xbox and Zune. On Zune he says there will be no (hardware) Zune Phone and Zune Marketplace is ready to go DRM-free if asked by major music companies. Read below the Zune related parts of his interview...
What about the Zune? What's the opportunity there been like? Well, … people always want to say, gosh, Apple has such a big lead, what are you going to do, how do you possibly compete with that, and why would you bother? And part of my response is, you know, they've sold 100 million devices. So, let's just do some math. You and I can do this. How many people are there in the world? Five, six billion. Let's call it five—it's a round number. Of those 5 billion, every single one of them has a music experience. Music is the most ubiquitous entertainment experience in the world. So, there's a music experience for all those people. Let's say half of them are never going to have a digital music experience and never have a chance to have a digital music experience, so lop off 2.5 billion people. Now let's just for yuks, because 2.5 billion is too big a number to deal with, lop off another billion people. Now you have a target audience of a 1.5 billion people. Not everyone is going to want a digital device; we can go through the yak-yak around that. But the audience is huge, and we are really early in what's going to happen in the music space. And the music industry is … in the process of reinventing itself. And so for us, A) there's a big market; B) we think the opportunity is just beginning; and C) if you want to be in what we call connected entertainment, you have to be able to connect movies and video with music, with games, with communications technology to be able to do that. You can't not have a player. So, early phases of this, we're about 10 percent market share in the category we're in, which is the hard disk. That's a good first step. Like Xbox was before it, the first step is what it is, it's nice, it's not perfect. People have commentary and questions and things we can improve, and we would say, yep, you're right. And we're not stupid, we see all those things, and we're good developers, and we know what we need to do. And you're going to see the product get better and better and better. You're going to see us be relentless in marketing. And you're going to see us expand into other parts of the category beyond the hard disk space. And I think we can be successful; I think we can build a nice business. I looked back at my notes from the Microsoft Financial Analyst Meeting last summer and you talked a lot about communities, especially around Zune, but also around other products. Can you expand on that?
In the new world your community is all over the country, and it's your friend from high school who went to a different college, it's the friend who moved away, it's the person who my son plays on an AU basketball team with and has a bunch of friends who don't go to his school and don't live in his community. And yet we have a strong desire to have community and to have social connections. So, what do we do? We use technology to create it. That's what MySpace is about. That's what Xbox Live is about. It's what the Zune social experience will be about. It's what creates that—that's what YouTube is about, although less so in their case, obviously. Most of the social experience happens actually in MySpace, with YouTube providing the vehicle to get the media back and forth. But you're going to see that continue to expand. You use that social community actually as a marketing opportunity, because not only does this generation of people work harder to create their social community, they're also perhaps the most cynical consumers we've ever had about advertising. And the challenge that raises for the advertising agencies and the advertisers is your ad has to be more credible, more engaging, more real than ever before. For me as a marketing person I say, yeah, that's true, but even more importantly what I have to do is I'm not advertising to everybody necessarily, I'm advertising to the influencers in your social network. Who are the people you look to for advice? Who are the people you look to for feedback? When a new movie comes out, what happens? Well, yeah, there's some advertising, but the first group of people that go to it come back and talk about it, they blog about it, they go to their space and say, 'Hey, did you see?' They send a text message, and you watch what happens there, and instantly you know. And you know whether something is going to catch on or whether something is not going to catch on. [...] Does Microsoft have what it takes to operate a consumer electrics company? And how do you balance that with your traditional OEM strategy?
And so by becoming experts at doing that, we are building core skill sets that we can leverage other places if we think the business requires it. But it's not a hardware first model. We believe the experience has to be great, and then we decide which pieces of that we have to add value to based on the category. [...] Back to Zune, when will the Zune music store have DRM (digital rights management)-free content from EMI?
I just thought I'd throw it in there. I agree, it wasn't huge news, but it was interesting. It's not a big surprise, it's interesting. It would have been more interesting if it had been Warner or Universal. In a way, … because of their market position [EMI] can either prove or disprove that works, but … they're not a tipping point provider. You'd have to look to Universal or Warner or Sony BMG to say, OK, one of those guys moves [in] that direction, it changes the dynamic in a different way. In some ways that's more interesting. Read the full interview on eWeek [via Kotaku ] Related articles: |
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| Last Updated ( Thursday, 03 May 2007 ) | |||||||