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Zune-Xbox gaming patent Print E-mail
Written by Kostas Tzounopoulos   
Friday, 20 April 2007
A new patent filled by Microsoft describes how gaming consoles (PC, Xbox) and handheld systems (Zune, Pocket PC) can cooperate in the gaming world. The devices will interact by sharing processing power, memory and storage using wires or wireless connection...

One possible implementation is described below. The numbers of devices refer to the picture:

Microsoft Zune / Xbox gaming patent

  • console gaming device can be processing a game application provided by a handheld gaming device
  • handheld gaming device can use the console gaming device’s spare memory to store results of previous games
  • handheld device can comprise at least one flash memory compatible port and the console gaming device 44 can comprise at least one Universal Serial Bus (USB) compatible port.When combined, the flash memory compatible port(s) are available to the console gaming device 44 via its USB compatible port(s) thus increasing game console memory capacity
  • one of the input/output ports of the console gaming device 42 can be coupled to a large screen display and another of the console gaming device’s 42 input/output ports can be coupled to a home theater audio system. Accordingly, the video and audio of a game being played on the handheld gaming device 40 can be rendered on the large screen display and the home theater system, respectively, via the console gaming device 42
  • handheld gaming device 40 can comprise sound effects for displayed objects, but not-include Doppler for objects in motion. Another handheld gaming device 38 can comprise a library of Doppler sound effects for object in motion. When combined, one handheld gaming device 40 can download other handheld gaming device’s 38 Doppler sound effect library to enhance it’s sound effects.
  • if console gaming device does not have enough power to process 3 pictures for Picture in Picture functionality, it can offload the processing for two pictures to the handheld gaming devices, therein utilizing the them as adjunct processors
  • gaming components can provide updates and/or modifications to other gaming components in combination.
  • non-gaming applications on a gaming component can be controlled by another gaming component in combination. For example, the handheld gaming device can be used to control music playback on the console gaming device.


Here is another picture from the patent:

Microsoft Zune / Xbox gaming patent

Find more about The Microsoft gaming patent

[via UnWiredViews ]

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